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[–] 2 points 3 years ago (2 children)

@Smorty @mac I have been wondering this non-stop since I found out #godot uses C#!

I know the idea that C++ is the end-all-be-all is an oversimplification at best, but It's still a decision I'd like to know more about.

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  • [–] 1 point 3 years ago (1 child)

    Godot is mostly written in C++, so it's such a weird decision to switch languages like that, and expose C# instead of C++ as a game logic programming language. I suppose it was done so that Unity devs would find it more attractive. Unreal uses C++, so yeah, why?

    Also brand bad, so no C# for me, only GDScript and C++ GDNative.

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