It doesn’t matter because consumers aren’t going to hunt for Dev statements from years ago.
I wasn't talking about the public perception, but about OUR understanding of how Valve's logic is. It doesn't matter how the public perceives it, to understand how Valve operates. That was my point.
I’m saying all games below 30 fps should not be deck verified. That’s a very different statement.
And I was saying that should not be the case. A game that can dip below 30 fps should be allowed to be verified. The performance of a game is not the all and be to decide that. Especially depending on the game or genre, as explained before. A racing or first person shooter that constantly fluctuates and is most of the time below 30 fps? Well yeah I agree it should not get the "Verified" rating, but maybe "Playable". The Playable rating isn't an opinion of what is playable, but it means you can play the game with caveats. Maybe not for racing or first person shooters.
But a strategy game or heavy and slower paced menu based JRPGs has no reason for not being Verified if it is constantly at 25 FPS. Even more so if the game is emulated and is representing the original game as it is. Or if the game runs the same on Windows with similar hardware.