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[–] 3 points 6 hours ago* (1 child)

There are practical barriers still tho. You'll have to either maintain or outsource maintaining:

  • hosting infrastructure
  • CDN
  • Security (both frontend and backend)
  • DRM (either serial numbering or yet another hosted verification services)
  • user accounts and data handling
  • payment processing

And that's for a basic game, if you want feature parity with steam, add on top:

  • version control and access (playtests, betas)
  • version control for other platforms (Mac, Linux)
  • hosting for savefile sync, achievements
  • hosting for UGC (mods, screenshots, configs, recording)
  • hosting and infrastructure for user livestreaming
  • CDN for mods
  • review (automated or manual) for mods or UGC
  • legal protection and compliance against UGC
  • multiplayer service infrastructure
  • automated/manual moderation of game servers/lobbies
  • anticheat system
  • hosting for newsfeed (update announcements, news)
  • and so on, you get the point...

By the time you implement the basic stuff and half of the extras, might as well pay the 30% commission and just focus on what you wanted to do: make games. Instead of having to cosplay as a sysadmin or orchestrate 15 different providers

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  • [–] 1 point 2 hours ago*

    The things on that list are all technically true but at the same time not really that big a deal? Certainly they’re all solved problems already. Making a good video game in the first place is harder than any of those things.

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