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[–] 0 points 15 hours ago* (last edited 15 hours ago) (2 children)

It determines the price. If you “self-publish” on a web shop or something with DRM free downloads, you have to price it the same as on Steam, otherwise Steam may delist you. So devs can’t get around the 30% fee by offering a discount on their store.

And… practically, if the storefronts are the same price, most will just buy on Steam.

There can be other complications related to scammers, but that’s not Valve’s fault. Supporting both also takes more dev effort.

Rimworld took this route, at least for some time. It started only self published via the Ludeon Store yet ended up mostly on Steam because that’s where all the attention and mods went. I have the game bought both places, oddly enough.

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  • [–] 5 points 14 hours ago* (1 child)

    Common misconception. You only have to price-match when selling Steam keys on another platform. If you sell a non-Steam copy of the game, you can price it however you want

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  • [–] 1 point 14 hours ago

    also it didn't particularly make sense on its own terms. Even if I am committed to pricing the same as on Steam, I still get to keep that extra 30% on the sales that I do make.

    And it's not as though the sum total of marketing you do for a game is stick it up on Steam and wait for the recommendations to pour in. But still most game promos and ads I see include a Steam link rather than one to the studio's store.

    There's over 100,000 games on Steam now, so the notion that you're relying them to market your game for you is highly suspect.

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