Local models are meaningfully useful* for agentic work now. This is a realization I came to over the last day or so.

I wrote a lot of custom mods for a game that recently switched engines. The migration is going rather smooth for most people because of wise architectural choices from the dev early on, and because they prioritized backwards compatibility in the update. But there are still some rough edges, especially if you had your hooks deep into the engine.

I recently vibeforked Unbiased Bob's fork of Strata to make it compatible, easy to use and optimized for my OS and hardware (NixOS 5800x3d 64gb, 7900xtx 24gb). Sol 6.1 got it working with Qwen 3.8 Flash Next IQ3 XSS (~75GB) at roughly 46tps 164k ctx with enough headroom to launch a heavy browser along with a triple-A game set to low in 720p for testing when I need to (plus space for zram swap)

I set it up in deepseek harness, gave it a 14MB error log in the game's working directory, then went to sleep. I woke up and it had run for 3 hours. The game launched with only two errors, which it quickly fixed from the new, vastly smaller logfile.

It hammered down every issue, making changes across 30 separate mod repos. Practically a one-shot, and all the features worked as originally intended.

I left a local coding agent running completely on its own for three hours across multiple repos across a dozen auto-compactions with a log file and no ability for it to verify its work besides a compiler. And it produced meaningful results. I can't speak to the code quality, but it worked. This was completely unthinkable even just two years ago. Even one year ago, the cloud frontier wouldn't be able to do this on its own, and now a local model can, running on my consumer gaming hardware from one or two gens back.

“Huh... So... We're here now..." I said to myself, with a bit of stunned disbelief, wondering what the future one or two years from now might hold.

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[–] 4 points 14 hours ago (3 children)

I am the only human being responsible for the audio in that game. There are no other people, fool. Every beat and trill is me using the buzzer as an instrument. If using randomness to fill in some variety is disqualifying, you're picking a fight with the entire medium of process music. Nobody wrote out each performance of "In C" beforehand, so it's only Terry Riley and friends noodling around, yeah?

Do you think Bobby Prince wasn't a musician, just because he worked in MIDI? He didn't play an actual harpsichord on "Into Sandy's City," so nuh uh, doesn't count. The computer did it! For some reason! Guess it was feeling spooky that morning.

Or do you simply think bad music is not music? No true Scotsman can make music unless they have skill! Straight up gatekeeping amateur effort. Can amateurs then play music? Does someone fumbling their way through a solo comprise some different process? Because if that's where your philosophy lands, there's a hilarious counterexample in James Hetfield working out "Master Of Puppets."

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  • [+] -6 points 12 hours ago* (2 children)

    You’re not a musician. Stop arguing.

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  • [–] 5 points 11 hours ago (1 child)

    I wrote music my-fucking-self in a sound engine I wrote my-fucking-self. Zero AI was involved, you illiterate troll. I built my own goddamn instrument to give my game a soundtrack, within some obscene technical constraints. Fuck your blinding prejudice against anything besides how you were taught.

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