It might be that you have very keen peripheral vision awareness. I did not notice it and was not even sure eye tracking worked until I tested it in some games supporting foveated rendering where the foveated area is configurable (MSFS 2024 PC, Dungeons of Eternity native).
Afterwards I found out there is an handy option to visualize eye tracking. I suggest you toggle it on to see if your eye tracking is lagging behind in some way.
- Connect to your PC over Steam Link without a game
- Go to the PC Steam VR settings Steam Link Tab
- Enable Advanced Settings
- All the way to the bottom toggle "Debug Region Coloring" on
This will show exactly where the headset thinks you're looking, which I suppose is the relevant info for foveated streaming & rendering. On my setup, I do not perceive any latency there.