Eh, that doesn't necessarily define where the source of pressure came from. Making unique games is an entirely different level of skill/time/commitment than what they were given.
IMO, it's nigh equally likely that they started with the verticality design as part of it and didn't have the time to cook the idea into something neat, vs it being a later mandate after some core designs had development. The only thing that really leads me to believe that the ideas were in early is in the character designs: They were clearly meant to fly in some way, even if it might've been in a Halo jetpack sort of way early on. (which has less evidence)
This is one of 94747252795 reasons to NEVER give these big corporations a single ounce of control over anything.