“Historically, we’ve been very agnostic, right? We go off what the consumer prefers, and take that into account very heavily. We also have a platform that was just launched. We’re barely just over a year into NS2. It’s got both digital and physical – that capability. There’s no plans to ditch physical. We know how much the fans like it as well, so our position has been to be agnostic.”

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[–] 2 points 1 day ago (3 children)

The gamekey-card concept is interesting on its own and would be a problem if publishers would only use those. The idea on them is to keep the price down for indie developers but still be able to sell, trade and borrow them. It is your decision if you buy a key card or not. I hope that indie devs use them. I hope AAA games do NOT use them. A good example is Cyberpunk. I got the card because I want it offline and also keep the internal storage free (60GB). But something like silksong, shantae and ShuffleKnight would be nice as a keycard, so I could put them on a shelf. “Why keycard and not entirely physical for indies!!?” Cost, it all comes down to cost for indie devs who could not afford to put a 0,1-5GB game on a 64GB card. This are indie devs and not tripple A studios.

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  • [–] 9 points 1 day ago (2 children)

    https://nintendoeverything.com/list-of-all-nintendo-switch-2-games-with-a-game-key-card-release/

    Example, Resident Evil Requiem. I would like it 100% physical. Same with all or most Ubisoft games. Don’t hate on Nintendo, hate on the publishers that use a solution that is designed for indies to cut cost and keep control over their games.

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