“Historically, we’ve been very agnostic, right? We go off what the consumer prefers, and take that into account very heavily. We also have a platform that was just launched. We’re barely just over a year into NS2. It’s got both digital and physical – that capability. There’s no plans to ditch physical. We know how much the fans like it as well, so our position has been to be agnostic.”

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[–] 52 points 1 day ago (7 children)

Nintendo has already abandoned physical games with it's game key card nonsense. If we still have to connect to the internet to download the game it's not a physical game.

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  • [–] 6 points 22 hours ago

    I hate key cards and really don't like digital games if I can avoid them. Which is why I also know that all first party games still fully come on the carts. I'm not seeing anyone mentioning that. You do not need internet at all to play Kart World or DK Bananza. Same will be true for Ocarina.

    Third party games, which I wouldn't ever buy on Switch anyway, have the choice of a key card, yes.

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  • [–] 7 points 1 day ago (1 child)

    A game key card is not as good as a full game on the cart, but it is better than a digital purchase. I can lend, gift, or resell a game license tied to a key card. Once I have a game installed, I can play it entirely offline and never check licencing servers.

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  • [–] 5 points 1 day ago

    You will still eventually run out of ability to download it. Key cards will eventually kill the used market. You can still buy OG NES carts and play them. SNES, N64, GC, Wii, WiiU. I can trust buying a game on any those from a retro game store will allow me to play the game. The switch starts to get questionable as many of those games have updates so while you can play it, it won’t be the final version. The switch 2 retro market will die the day Nintendo decides that it does.

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  • [–] 2 points 1 day ago (3 children)

    The gamekey-card concept is interesting on its own and would be a problem if publishers would only use those. The idea on them is to keep the price down for indie developers but still be able to sell, trade and borrow them. It is your decision if you buy a key card or not. I hope that indie devs use them. I hope AAA games do NOT use them. A good example is Cyberpunk. I got the card because I want it offline and also keep the internal storage free (60GB). But something like silksong, shantae and ShuffleKnight would be nice as a keycard, so I could put them on a shelf. “Why keycard and not entirely physical for indies!!?” Cost, it all comes down to cost for indie devs who could not afford to put a 0,1-5GB game on a 64GB card. This are indie devs and not tripple A studios.

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  • [–] 9 points 1 day ago (2 children)

    https://nintendoeverything.com/list-of-all-nintendo-switch-2-games-with-a-game-key-card-release/

    Example, Resident Evil Requiem. I would like it 100% physical. Same with all or most Ubisoft games. Don’t hate on Nintendo, hate on the publishers that use a solution that is designed for indies to cut cost and keep control over their games.

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