this post was submitted on 02 Jul 2023
177 points (95.9% liked)

Nintendo

18297 readers
83 users here now

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. No NSFW content.
  2. No hate speech or personal attacks.
  3. No ads / spamming / self-promotion / low effort posts / memes etc.
  4. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  5. No console wars or PC elitism.
  6. Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here

Upcoming First Party Games (NA):

Game | Date


|


The Legend of Zelda: Echoes of Wisdom | Sep 26 Super Mario Party Jamboree | Oct 17 Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Metroid Prime 4 | 2025

Other Gaming Communities


founded 1 year ago
MODERATORS
 

Breath of the Wild and Tears of the Kingdom are both fantastic games - and Tears of the Kingdom really does feel (to me) like they just took Breath of the Wild, and added a few more years of dev time to it.

Where do you think Nintendo will take Zelda from here though? Can they keep with the same new formula? Should they? Will a more traditional game feel disappointing after this?

I don't really know what I want myself. I think they should try something different though. At the same time, I can't help but think I'd be disappointed if the next game was more similar to something like Twilight Princess. Have they boxed themselves in?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 8 points 1 year ago (1 children)

There was definitely lacking in the story department in totk. In botw at least you got to find the villages, get to understand the different cultures etc. In totk being the same, that discovery factor was gone and the story elements were severely lacking. The missions are also very basic and somehow don't have the satisfaction of completing them.

[–] [email protected] 8 points 1 year ago (1 children)

I haven't finished TOTK yet and I feel the same. It's a good sandbox game of zonai tech, but IMO it's not a good "Zelda" game. I know people might argue that traditional approach of dungeon puzzle or boss design makes it too "linear" or not exploring the creativity of player. Basically, designer designed how a puzzle or boss should be dealt with. BUT, at least it was done in a meaningful way that you learn along the way of different mechanism and how older Zelda shine.

I will probably try finished all the shrines and story and put it away. Since the side quests I run into so far are mostly copy paste side quests. (photo quests I will probably do them all if I can find them. I like photo quests)

[–] [email protected] 5 points 1 year ago

To be honest, other than theming, the old Zelda dungeons are overrated. Every dungeon from LttP and on -- you're going to get an item, and that item is critical to unlocking the 2nd half of the dungeon. It's exceedingly linear. I don't consider boomerang lock-on for 5 targets or using fire arrows to light torches amazing gameplay.

I do love totks crazy spinning fan torch puzzles.

I'm convinced lately the fan praise of Twilight Princess is due to youth having this as their first game. It doesn't hold a candle to what OoT or Majora's Mask was. Even then, OoT is LttP in 3d (for the first time, and it was phenomenal).