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[–] 72 points 5 days ago (7 children)

And the reason AAA games cost that much is that big studios locked themselves into a scope creep driven industry wide death spiral. Most of the extra cost does nothing to improve the game.

Sometimes the big trees need to burn so the forest can thrive.

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  • [–] 39 points 5 days ago (5 children)

    Scope creep is one thing. Absurd dead lines cost alot too. Marketing cries for a release date so they can put it in their pr articles.

    Indie games just slap early access on it and go by its done when its done. Plus continouous features etc years after initial release. The success formula Blizzard once had.

    Turns out putting more stressed devs onto a project, more micromanaging bosses does not increase development speed.

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  • [–] 10 points 5 days ago (2 children)

    Absurd dead lines are partially a result of scope creep. Games that are well planned and focused don't need 10 years to make right.

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  • [–] 5 points 4 days ago

    CEOs aren't interested in making and selling things that people actually want. They're just parasites trying to pump and dump the stock. Every decision makes sense when you see it as just trying to impress investors.

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  • [–] 11 points 5 days ago

    Much of the money spent goes into marketing, not even development.

    Now Indies don't even come close to that with their marketing spending. To be fair the overall majority of Indies disappears into obscurity and never makes it to the top.

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