It'll probably much easier... In the end, Unity needs to call something to let them know there was an install, like http://telemetry.unity.com?game=DiabloImmortal&deviceId=acb-123
After installing a game locally or on a VM / Sandboxie, someone will figure out how it works... Then you just generate a lot of calls, either call it locally or through a proxylist / botnet - and you have millions of installs.