I had to add bunch of information to the post title, in order to make sure its about Steam Controller too. He goes through every feature and differences and shows pretty interesting facts too. This is not just about Gyro (but has a focus on this topic). I have both controllers, so this is an interesting comparison.

Video description (only relevant parts):


Which one is best for gyro? Steam Controller (2026) or the 8BitDo Ultimate 2? In this video, I share my results after comparing them head-to-head.

Chapters: 
Intro: 00:00
What do they have in common?: 02:15
Differences: 05:24
Conclusion: 09:28
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[–] [S] 1 point 4 days ago

That's a limitation on the APIs, not the controller using it. If Xinput doesn't support it, then it's not the fault of the controller. That's why the new Steam Controller isn't using any of the existing APIs, but has its own Steam API basically (not talking about the Steam Input software, but about the driver of the controller). That's why it does not work without Steam at the moment, but there are outside efforts. Dinput on the other hand has most features including gyro. Buuuut... not all games support Dinput, the glyphs are then different and there are driver based differences on how games use that.

So the point is, 8bitdo is stuck here. But they could make it less unbearable at least. It just needed another switch like the 2.4<>Bluetooth switch. I personally ignored gyro for the most part, but recently got more serious into it since I started playing racing simulation on PC using gyro controls. It feels great, more fine grained control than analog sticks.

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