you are viewing a single comment's thread
view the rest of the comments
[–] 42 points 1 day ago (11 children)

I think right now the main focus is actually running Oculus/Meta Quest native games on the Steam Frame - the Quest headsets run Android and the games are actually APKs. No GAPPs involved

I'm sure I everything will be working about as soon as the community gets ahold of it though

  • source
  • parent
  • hideshow 11 child comments
  • [–] 5 points 23 hours ago (9 children)

    the Quest headsets run Android and the games are actually APKs

    Yes but how will you get those APKs installed on the device and make them run properly?

  • source
  • parent
  • hideshow 9 child comments
  • [–] 12 points 21 hours ago (5 children)

    I think devs will have to ship a build that does not have the extra DRM and whatnot that is required to run on Oculus devices. The beauty of Lepton is just that developers won't have to rewrite their game for a new architecture or anything. All they have to do (hypothetically) is export a new build of their project without the "include Oculus DRM" button checked. From what I understand, it's not the exact same situation as Proton, just similar in many regards.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 2 points 18 hours ago (4 children)

    So you think Valve is counting on Oculus devs uploading their games to Steam directly?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 4 points 15 hours ago (3 children)

    Don't all the games have to be uploaded to Steam by their rightful developer?

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 15 hours ago (1 child)

    If someone wants to publish on Steam, yeah, probably. But if Lepton works like Proton, the game doesn't actually need to be distributed through Steam. For Proton, you can run basically any Windows executable file through Proton, even if you downloaded the file from somewhere other than Steam. I assume the plan is for Lepton to be able run basically any APK you throw at it regardless of where the APK came from. I just doubt that Lepton will bypass the Oculus DRM.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 10 hours ago

    Cracked quest games exist already, there are side load redistributables which allow you to bypass meta authentication.

    So sailing the high seas sounds like an option. But ideally, publishers who want the additional distribution but can't the arsed to make a new x86-64 version of their game for PCVR, could at least squirt out a new build that leaves off the Oculus DRM.

  • source
  • parent
  • [–] 2 points 18 hours ago (2 children)

    If you mean the Quest you can, once developer mode is enabled, run adb install whatever.apk and it will show up in the UI of the OS.

    If you mean the Frame I tried them but didn't install anything. My bet though is that it is the ONE thing Valve actually use to make money, Steam, that will wrap Lepton just like it does with Proton now.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 18 hours ago (1 child)

    Yeah I was obviously not asking how to run Quest apps on the Quest, I was asking how to run Quest apps on the Frame.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 18 hours ago*

    I doubt Steam will provide an official way to piggyback on the Meta store, mostly for legal reasons. I imagine one will, like today, add external games to Steam and instead of using Proton will use Lepton.

    It's possible to get all apks of Meta store by sailing the high seas.

  • source
  • parent
  • [–] 1 point 20 hours ago*

    The problem with running quest games outside of quest is actually that meta has a specialized vr version of android, that even people haven't figured out how to get their apps running on the pico (bytedance) android headsets. This is pretty crazy considering how easy it is to pirate on quest

  • source
  • parent