Honestly kinda interested in what the new zones will be like and whether or not the WoW dev team isn't creatively bankrupt on creating a micro-transaction treadmill for player.

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[–] 6 points 18 hours ago (5 children)

While I agree with your sentiment that WoW lacks variation in feminine-presenting body types, your image shows 5 characters with only 3 races. The troll, orc, etc are more human shaped in the feminine presenting model.

Blizzard's low-effort solution to this problem was renaming the character models from "male" and "female" to "body 1" and "body 2" in 2022.

Each race also has different combat bonuses, so many of the more try-hard players will choose their race based on that rather than cosmetic reasons.

Many of the try-hard players would also choose the feminine presenting body because "smaller hit box" reasoning. Though, all characters now have the same hitbox size. I think there may have been different hitbox sizes only in early versions of Vanilla WoW.

When I played WoW, I chose my character to be Dranei Male, which is either the largest or second largest character model, next to Tauren. Once I was in high-end content, I found that it was difficult to see when I was standing in harmful ground effects. I resorted to using consumables that shrank my character size so that I could have more visual perspective.

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  • [–] 3 points 17 hours ago* (4 children)

    I don't include the monster races because they're always going to be drastically different by default. I don't really count Lalafell when looking at "female body types" in FFXIV for the same reason. Their gender is potato.

    I think most of this problem is probably a tech issue though where it's to do with making sure cosmetics fit characters with little to no effort. But I hate that, it's a cop out and these mmos need to be designed from the ground up for gear to be able to fit a wide variety of shapes automatically. Their internal tools need to automatically change the shape of the gear so they don't have to fit it to 10 races with a variety of body sliders instead.

    I hate the hit box conversation. Just make the hitbox the same. It's a non-issue.

    Anyway judging by concept art I'm not going to feel this way about GW3, but we will see.

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  • [–] 4 points 17 hours ago (3 children)

    I don't think it's fair to refer to horde as "monster races". In a lot of ways, the aliance and the humans represent fascistic tendencies with considering Horde to be inferior or "monster" based on their appearance.

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  • [–] 3 points 17 hours ago (2 children)

    How tf am i supposed to reply to that

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  • [–] 3 points 16 hours ago* (last edited 16 hours ago) (1 child)

    I don't know. I'm not accusing you of anything. The image you showed has 3 races. 2 humans, 2 blood elfs, and 1 draenei. I don't understand how an orc or troll (or dwarf or gnome) is a monster but a blood elf would not be. I don't know what you mean by monster. A draenei is a humanoid goat from space. To my understanding, the draenei are the only extraterrestrial species in WoW. Draenei have hooves instead of feet.

    Again, I'm not accusing you of anything. I'm pointing out tropes in the game lore. WoW is split into two factions, that are largely at war with each other. The lore tries to frame it as "both sides are bad". The game is not human-centric.

    Humans in WoW would consider Orcs to be monsters and Orcs in WoW would consider humans to be monsters.

    If by monster, you meant "NPC". All the models in the screenshot that I posted are player races.

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  • [–] 2 points 14 hours ago

    By monster I mean anything that is significantly deviant enough away from a human form to not be worth considering in a conversation about female body types. The issue is primarily that of the human-like body types all being playboy bunny shaped.

    I don't know how to explain it? An orc isn't worth talking about here, nor is a dwarf or a gnome. They're alternate species entirely and I just don't really register them as part of the conversation because their form is so far detached from humanity it's not worth discussing in a conversation about humanoid depictions of sexuality.

    It feels difficult to communicate the specifics of it. I've not really considered more precise words because I've never had to.

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