For a long time now, I have been obsessed with the idea of revealing to people a simply insane masterpiece from the era of games on push-button telephones.

The game is inspired by stylish sources, Silent Hill, Lynch, Forbidden Siren

This game is "Nowhere", it is written in Java, I made a complete transfer of the code logic to Unreal, and decided to try to restore the scene of the original game

This is just amazing, I can't take my eyes off it

https://youtu.be/Ely_BRi3T-s

you are viewing a single comment's thread
view the rest of the comments
[–] 4 points 19 hours ago (1 child)

Why not godot tho? Fyi, i dont know anything about game development specifically so this is an actual question, tho i still prefer open source so yeah

  • source
  • hideshow 1 child comment
  • [–] [S] 2 points 15 hours ago*

    Well, it's because I work in Unreal. But if you need a more detailed answer, I like the way volumetrics look in Unreal, it emulates a real camera with its highlights and everything else. And the picture that I imagine in my head is easier for me to realize in Unreal.

  • source
  • parent