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[–] 15 points 1 day ago (1 child)

I don't have any evidence of this so I could be wrong, but I get the sense that a lot of platforms are extremely risk averse to where they won't allow any work to be started on Season 2 until Season 1 is the mega hit they're expecting. Which is why so many of their shows get cancelled after 1 season. This extends production time because they aren't filming parts of different episodes concurrently and already accumulating footage they need for later seasons like many other shows do/did.

I don't think the wait between seasons needs to be as long, they just need to work more efficiently and trust/recognize when they have something they think will hit and when they don't. I imagine most shows people hate are also hated by the cast and crew before it airs, just like game devs know when they're working on and are going to release a bad/compromised game.

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  • [–] 8 points 1 day ago

    The networks' sweaty need for big hit flagship shows is really screwing them over. As soon as some executive decides that X is going to be the big hit then it gets more and more producers attached trying to get a cut of the profits, then they all put their ideas in which bloats the entire project, and then they're given too big of a special effects budget so they get lazy in the live production, and then they don't actually have enough money for all the sfx they decided on so they do reshoots which bloats even more, and requires new, worse sfx from a different studio because the first one is now in arbitration for unpaid wages. Meanwhile, if they think the show might have a moderate amount of success they just leave it and it ends up being a better production across the board.

    the contrast between the Dance of Dragons show and the Knight of the Seven Kingdoms show highlights this one for me but I'm sure netflix and amazon both have a zillion examples at this point

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