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[–] 23 points 2 weeks ago (2 children)

Yet another game that seems to confuse realism for fun. Being more realistic can make a game more fun if it benefits from it, but it can just as easily make it worse when done for no reason.

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  • [–] 5 points 2 weeks ago

    Yeah, I do wonder what that means. People running away from you on the streets isn't a huge deal. But if you can't buy stuff in shops unless you drop your weapon, that's annoying and not much else...

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  • [–] 1 point 1 week ago

    I’ve been playing Cairn and appreciate this.

    Theres many games where climbing is simple. Cairn didn’t pick realism because it’s realistic, but because of the intense experiences real rock climbing can deliver. It makes it nice to even spot out some of the elements on which it subtly designs away from realism.

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