submitted 14 hours ago* (last edited 12 hours ago) by to c/games@hexbear.net
 

No really, like what game is just trying so hard to be the most up to date, inclusive, socially and politically sensitive game in existence. Answers that would have been true at the time are good to.

There's always been games trying to force socialisation on gamers :p bioware rpgs often had discriminated against characters for example.

But I am not interested in any old game that's trying its corporate approved best. I want to see the extremes of itchio or whatever.

EDIT: I'm serious, I want like the game that would exist of you wrung all the discourse out of tumblr and put it in a game. Not "a few good takes" something that takes every opportunity to make some point about how it is good media with good politics and values. The sort of game that the frothing-mouthed gamers on twitter think the industry is always one boycott away from producing. Someone, somewhere, must have made something so earnest it deserves recognition.

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[–] 7 points 5 hours ago (1 child)

I hadn't heard of paralives, looks cool actually. I am begging for a real sims killer to scratch that itch. Inzoi looked to have some promise as well, but I've not heard much talk about it

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  • [–] 8 points 4 hours ago (2 children)

    I think it's a hold off for now, they've got a good framework but it's a shell that needs fleshing out. The main issue I've heard mentioned is that characters don't feel that different to one another, the traits aren't producing personalities that are memorable or significant enough for people to feel that they are their own characters (assholes or otherwise).

    It is visually very appealing though, they've kinda nailed art design.

    I don't know about Inzoi, my best guess is it's in a similar state. Personally I think Unreal 5 graphics will hurt it though, Sims is a cartoon and thrives on that. I feel like realistic graphics looks great in promotional videos but makes everything less identifiable in isometric top down gameplay view where you need everything to be really exaggerated to be more visible.

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  • [–] 1 point 11 minutes ago

    I mean, Sims 4's cartoony graphics were pretty universally hated on release by fans of the older games, and, like... I have never liked "alpha" CC in any previous Sims games. I put up with some of the less exaggerated examples of it in 4 because it's the lesser evil. The original The Sims was cartoony for the sake of isometric gameplay, absolutely, but both 2 and 3 did their absolute best to look considerably more realistic with the resources available at the time. If someone could make a better life sim with TS3 like graphics, but running smoother than that dumpster fire did with half decent hardware, that would be perfect. Just because TS4 is cartoony for no reason doesn't mean anyone who'd buy a competitor's offering actually likes that.


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  • [–] 1 point 20 minutes ago*

    i think the paralives art style is pretty dated (i know it's been in development for like a decade) and i especially don't like how the faces look currently. still excited about the project though. inzoi seems very soulless which is highly counter productive to being a good Sims like

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