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[–] 1 point 3 weeks ago

Godot's 2D support is a pixel-perfect first-class citizen. None of that "fake 2D in a 3D engine" stuff. (Although you could if you wanted!)

The only hiccups I foresee is videos in Godot tend to need to be kinda just right as far as file formatting and stuff... I think most of this is codec related.

But hey, once you figure out a workflow / pipeline to make those videos, you'd have it down. :)

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