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Hello everyone.

I'm developing an open-source visual novel engine. And I'm struggling to choose between the two licenses: MIT and BSD 3-Clause. I wasn't much about licenses until this moment, so I have to ask someone else. Which one should I pick and why, if someone knows?

Thank you in advance.

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[-] RmDebArc_5@feddit.org 14 points 1 week ago

Wouldn't the LGPL make more sense for an engine? Otherwise it would be hard to make a proprietary game (read almost every game) even if you publish any changes you made to the engine.

[-] Swedneck@discuss.tchncs.de 1 points 2 days ago* (last edited 2 days ago)

do mind that (and i'm pretty sure this still works with AGPL but this isn't gospel) you can have the engine be open source while keeping the assets proprietary and requiring they be purchased to actually sensibly play the game.

This is how the original DOOM works, there's an ocean of modified doom engines but you still have to buy the assets to play the proper actual DOOM game. You can use alternative asset packs but it'll look and sound like a fairly different game.
And of course it's vastly easier to create alternative assets for such a simple game, compared to the labour that would be involved in a larger modern game.

[-] danielquinn@lemmy.ca 10 points 1 week ago

Ooh, yes for for this case, the LGPL would be a good middle-ground for OP's concerns.

this post was submitted on 15 Jul 2026
38 points (95.2% liked)

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