▲ 214 ▼ Ubisoft has quietly pulled Assassin's Creed IV: Black Flag from Steam (www.xfire.com) submitted 3 years ago* by MazonnaCara89@lemmy.ml to c/piracy@lemmy.dbzer0.com 32 comments fedilink hide all child comments
[–] hyorvenn@jlai.lu 5 points 3 years ago (1 child) Hosting your game on steam is indeed not free, and the price can vary greatly. It may not be the reason of the removal though permalink fedilink source parent hideshow 2 child comments replies: [–] Cataphract@lemmy.ko4abp.com 4 points 3 years ago (1 child) Had to look it up for curiosity's sake. In order to get fully set up, you will need to pay a $100.00 fee for each product you wish to distribute on Steam (the "Steam Direct Fee").... This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store and in-app purchases. Steamworks Partner Program While not free, seems to be no overhead for the length of stay on Steam that I can see. Another site includes some more description which might add to the cost though The cost to put a game on Steam depends on the type of game, the development budget [1], and the business model. To get a game onto Steam, developers need to pay a one-time registration fee of $100. After that, they will need to pay a 30% royalty fee. Additionally, developers may need to pay for marketing and other costs associated with the release of their game. source Regardless, it's just another unfortunate case of physical copies/backups>subscriptions or "licensing/rent" deals. permalink fedilink source parent hideshow 2 child comments replies: [–] WarmSoda@lemm.ee 2 points 3 years ago So steam basically is using a cut of a games sales to pay for hosting. permalink fedilink source parent
[–] Cataphract@lemmy.ko4abp.com 4 points 3 years ago (1 child) Had to look it up for curiosity's sake. In order to get fully set up, you will need to pay a $100.00 fee for each product you wish to distribute on Steam (the "Steam Direct Fee").... This fee is not refundable, but will be recoupable in the payment made after your product has at least $1,000.00 Adjusted Gross Revenue for Steam Store and in-app purchases. Steamworks Partner Program While not free, seems to be no overhead for the length of stay on Steam that I can see. Another site includes some more description which might add to the cost though The cost to put a game on Steam depends on the type of game, the development budget [1], and the business model. To get a game onto Steam, developers need to pay a one-time registration fee of $100. After that, they will need to pay a 30% royalty fee. Additionally, developers may need to pay for marketing and other costs associated with the release of their game. source Regardless, it's just another unfortunate case of physical copies/backups>subscriptions or "licensing/rent" deals. permalink fedilink source parent hideshow 2 child comments replies: [–] WarmSoda@lemm.ee 2 points 3 years ago So steam basically is using a cut of a games sales to pay for hosting. permalink fedilink source parent
[–] WarmSoda@lemm.ee 2 points 3 years ago So steam basically is using a cut of a games sales to pay for hosting. permalink fedilink source parent