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[-] SickSemper@hexbear.net 26 points 3 days ago

didn’t gta online basically cement that, they still are raking in cash w that

[-] Nopeace@hexbear.net 27 points 3 days ago* (last edited 3 days ago)

Exactly the evidence I gave my friends. They would always respond "well I'm just gonna play the single player anyway" like there's some kind of wall between the two that Rockstar is going to respect

[-] SickSemper@hexbear.net 13 points 3 days ago

well, the wall is coming down for sure now. tough, i enjoyed the series

[-] ZeroHora@lemmy.ml 10 points 3 days ago

a lot of people who worked on the series move out of from Rockstar anyway

[-] RNAi@hexbear.net 11 points 3 days ago

To craft absolute gems like MindsEye

[-] SickSemper@hexbear.net 9 points 3 days ago

thank god. sounded like a terrible place to work

[-] Keld@hexbear.net 11 points 3 days ago

Didn't they try to do a monetised companion app that they then stopped updating?

[-] came_apart_at_Kmart@hexbear.net 10 points 3 days ago

you could still grind it out free to play style, which is what my friends and i did, but it was a lot of effort to find the enjoyable, passive ways to generate an income. it was just complicated enough that a lot of people kicked in for sharkcards (in game $$ buys).

and they also made the online economy absurd to try and sink money. like a pair of shitty cargo pants in single player from the discount store might be $35. in online it would be hundreds or thousands. and the actual desirable clothes would be 5 figures, easy. everything was crazy inflated.

they made 2 currencies in red dead redemption 2. the regular one was cash, which you got for doing missions and could buy most items. the buyable currency was gold, which could buy anything but was meant to be rare to come by. it could also buy special aesthetic items and eventually it was used to unlock roles/professions.

but they fucked up because if you kept a streak going of doing some "daily" tasks that might only take 10-15 minutes, after 28 days the multiplier made it so you could make like 1.25 gold bars each day. i kept that shit up for like 3 months and had like 100 gold before the nerfed it and tried to introduce a third currency (lmao) they had more tight control of, but the modding/hacking was out of control by that point and nobody seemed interested in trying to find a clever way to get the new currency, as it seemed pretty locked down.

i think rdr2 online was really just a proving ground for testing out currency ideas they could bring back to more tightly and elegantly monetize GTA6 to make it seem more normal to younger gamers who can get their parents to buy them in game shit.

i have no doubt it is going to be the worst game ever created in the genre of monetization, because the game has always been about getting rich, so it's going to all come together.

this post was submitted on 24 Jun 2026
105 points (99.1% liked)

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