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That things rarely go according to plan is part of running an RPG. The players will surprise you, and often this is entirely fine - in fact, it might result in a more memorable experience and a better game.

But sometimes, things go off the rail in a bad way - and you, as a GM, did not see it coming until it was too late, resulting in disaster and a non-fun experience for all concerned.

And contemplating some of my past mistakes, I am curious about your biggest GMing regrets. What went wrong, and what would you have done differently if you had the opportunity for a do-over?

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[-] I_am_10_squirrels@beehaw.org 2 points 5 hours ago

I've only ran one session of one game of Cyberpunk, and I also pulled punches more than I should have.

this post was submitted on 29 May 2026
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