17

Is it just me, or is the "Pass without Trace" spell widely overpowered?

I mean, D&D 5E is generally constructed in a way that even small bonuses to rolls make a huge difference. Proficiency bonuses start with +2 and rise to a maximum of +6, while magical weapons give a maximum of +3.

So what in Avernus possessed the designers to allow a second-level spell to give a whooping +10 to Dexterity (Stealth) checks? For a group, no less (as long as they stick close to each other)? This is going to be extremely hard for guards and lookouts to match.

you are viewing a single comment's thread
view the rest of the comments
[-] sirblastalot@ttrpg.network 2 points 4 hours ago

Also worth noting, when doing group stealth, you're effectively limited by the least-stealthy party member, since it usually only takes one person getting caught to give the game away.

[-] eerongal@ttrpg.network 1 points 2 hours ago

I mean, realistically, you should be using group checks instead of individual checks for stealth like this IMO

this post was submitted on 24 May 2026
17 points (94.7% liked)

D&D Next - 5e Discussion

3348 readers
49 users here now

A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.

Join our discord! https://discord.gg/dndnext

-- Rules --

  1. Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
  2. Use Clear, Concise Titles.
  3. Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.

This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!

founded 2 years ago
MODERATORS