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[–] 12 points 3 months ago (10 children)

I just booted up Satisfactory for the first time since it originally came out in EA and I’m excited to dive right in all over again. There have been so many QoL improvements since I left.

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  • [–] 12 points 3 months ago (4 children)

    It's a great game, but sometimes I wish there were some world randomization options so that each restart isn't exploring the exact same world again. At least there are different starting zone options, but that only really matters up to coal power and steel production.

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  • [+] 9 points 3 months ago* (last edited 2 months ago) (2 children)
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  • [–] 6 points 3 months ago (1 child)

    Yeah... When I played it through, I tinkered with vehicles a bit at first ... but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts -- that's where it's at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point... What's not to like? People say belts don't scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you've done one run with stackable supports, it's easy to stack more on top of it.

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  • [–] 4 points 3 months ago

    I am probably identifying myself by this if I had any friends on lemmy, but trains were great. You remember those old fashioned restaurants or dream houses in movies, where there was an elevated train track going around the walls? Yeah... I did that. You don't actually need supports once you've built the object in the sky, so...

    Made it really easy to just have a continually running train in a circle with small branches and stations at specific points. I loved building my 20 conveyor lifts into the sky!

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