I'm still on Stellaris, this game is truly addicting. I have now 110 hours into the game and the empire I posted before on the previous Sunday thread was too fucked up by the war with the Awakened Empire I was forced to fight and my economy never recovered because I didn't have enough pops to generate resources. I ended up in third place (below 2 Awakened Empires and above 1 Fallen Empire) and the game ended while I was in the middle of a war with The Chosen. I could continue, but I wanted to start over with a different empire anyway. I can't wait for the Nomad DLC, cause I want to do a Space Pirate empire with it.
For now I'm doing a Worker Cooperative empire of cute gecko people that is sort of inspired by China.
Details if you're interested:

This is the empire, called Sociedade Cooperativa de Nexural, in english Cooperative Society of Nexural. Its Civics are Workers Coop + Free Traders, its Ethics are Igualitarian + Fanatic Xenophile and it's a Ring World empire.

The species is name Raxaris, plural is Raxari and adjective is Raxarianos, in english would be Raxarians. The empire adjective is Nexuralianos, in english would be Nexuralians. And their biography reads:
“The Nexuralians are a resilient people that freed themselves from the shackles of capitalism long ago. With the death of their liberator and first leader, Raox Du'Zeng, their society, through multiple erros and successes, now utilizes the so-called "Market Socialism" to conduct the empire into a new path, where exploration is not the rule, where everyone can be free.”

Their leader is a woman called Fati'Nuah. Her title is Receptáculo do Povo, in english Vessel of the People. Her biography reads:
“First leader of her people to reach the stars, she now seeks to develop the Nexuralian empire through the immortal science of the proletariat. The people already calling for what is now known as Fati'Nuah Thought, a series of political theories truly sovereign against the capitalist empires that threatens them.”
Objective:
“Past experiences showed our mistake in interfering with other nations, we won't make the same mistake against the other empires of the galaxy. The plan for the advanced socialism of 2400 is our main objective. Until then we will be pacific and impartial whenever we can. In 2400, our people being truly prosperous and with their quality of life elevated, we will finally turn internationalists again, and will export the revolution through liberation wars so that the people of the galaxy can choose their own path freed from the shackles of capitalism. Until then, commerce flows as always.”
Self-imposed restrictions:
- No conquest wars
- No forced subjugation
- No genocide/ethnic cleansing
- Neutrality in other empires wars (except defense of allies)
- Priority to diplomatic economy
Almost forgot: I have upped the difficulty too, previously I was on Captain, 800 stars, 2 Arm Spiral galaxy, everything else default. Now I'm on Commodore, 800 stars, 4 Arm Spiral galaxy, 1.5x Crisis, 2275 Mid-Game and AI Scalling set to Mid-Game.
Here's what the empire is looking like right now:

So far in this run I have tried to expand quickly but I'll kind of have to build tall instead of wide, and have managed to expand quite a bit, but there is a bunch of empires really close, so unfortunately I couldn't expand as much as I wanted. I have already started having good relations with two of the four empires I'm bordering and have already set up two branch offices, one in each. I have also found out another MegaCorp empire, but they are capitalists so I worsened our relations to declare rivalry against them and got a bit more Influence that was crucial to expand.
Outside Stellaris I have started playing Pokérogue again, I forgot how good this game is, and I have been wanting to play Warhammer 40K: Mechanicus (obligatory Children of the Omnissiah), I tried to play it twice before, but both times something else happened and I had to stop playing so I hope this time I actually get to play more than a couple hours of it because I remember liking the game.