▲ 136 ▼ greebles!! (thelemmy.club) submitted 3 months ago by MadMadBunny@lemmy.ca to c/startrek@startrek.website 16 comments fedilink hide all child comments cross-posted from: https://mander.xyz/post/51413674
[–] Chemo@feddit.org 5 points 3 months ago (3 children) This isn't really a texture, is it? It's a more of a surface structure. permalink fedilink source hideshow 6 child comments replies: [–] zaphod@sopuli.xyz 24 points 3 months ago Don't take texture here as in computer rendering, greeble as a term was originally used for physical models. Think original Star Wars films or Star Trek. permalink fedilink source parent [–] polotype@lemmy.ml 12 points 3 months ago Texture can be used as jargon for an image in 3d/2d rendering (more precisely, any 2D data can be a texture), but it can also be used to talk about the smaller scale detail of a surface (see textured plastic etc) permalink fedilink source parent [–] Dyskolos@lemmy.zip 6 points 3 months ago (1 child) I'm no expert on this, but couldn't it also just be a displacement-map, which is just a texture? permalink fedilink source parent hideshow 2 child comments replies: [–] polotype@lemmy.ml 1 point 3 months ago (1 child) Yesn't, it is much harder to compute shadows with a displacement map than with a mesh permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 3 months ago I'm no expert, so...yes, i guess :-) permalink fedilink source parent
[–] zaphod@sopuli.xyz 24 points 3 months ago Don't take texture here as in computer rendering, greeble as a term was originally used for physical models. Think original Star Wars films or Star Trek. permalink fedilink source parent
[–] polotype@lemmy.ml 12 points 3 months ago Texture can be used as jargon for an image in 3d/2d rendering (more precisely, any 2D data can be a texture), but it can also be used to talk about the smaller scale detail of a surface (see textured plastic etc) permalink fedilink source parent
[–] Dyskolos@lemmy.zip 6 points 3 months ago (1 child) I'm no expert on this, but couldn't it also just be a displacement-map, which is just a texture? permalink fedilink source parent hideshow 2 child comments replies: [–] polotype@lemmy.ml 1 point 3 months ago (1 child) Yesn't, it is much harder to compute shadows with a displacement map than with a mesh permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 3 months ago I'm no expert, so...yes, i guess :-) permalink fedilink source parent
[–] polotype@lemmy.ml 1 point 3 months ago (1 child) Yesn't, it is much harder to compute shadows with a displacement map than with a mesh permalink fedilink source parent hideshow 2 child comments replies: [–] Dyskolos@lemmy.zip 2 points 3 months ago I'm no expert, so...yes, i guess :-) permalink fedilink source parent
[–] Dyskolos@lemmy.zip 2 points 3 months ago I'm no expert, so...yes, i guess :-) permalink fedilink source parent