▲ 84 ▼ Good point (thelemmy.club) submitted 4 months ago by RedWizard@hexbear.net to c/ttrpg@hexbear.net 19 comments fedilink hide all child comments
[–] purpleworm@hexbear.net 16 points 4 months ago (3 children) I'm pretty sure most dnd groups don't tip that much permalink fedilink source hideshow 6 child comments replies: [–] ConcreteHalloween@hexbear.net 27 points 4 months ago (1 child) The gold economy is fucked in most D&D games. When you actually do the math like one dungeon crawl nets your party enough cash to all retire to the fantasy version of Hawaii. I mean it kind of makes sense when you consider it's meant to be a world of magical wonders but where most people are still living in a feudal peasant economy, but most D&D groups like to RP as "ragtag adventures" which doesn't make sense when they're walking around with $500,000 in loose cash on them. permalink fedilink source parent hideshow 2 child comments replies: [–] Le_Wokisme@hexbear.net 12 points 4 months ago (1 child) that's one justification for a lack of high-level characters everywhere. You have to keep adventuring for the love of the game to level up and survive all that time. permalink fedilink source parent hideshow 2 child comments replies: [–] ConcreteHalloween@hexbear.net 8 points 4 months ago Yeah but I feel like a lot of early level dungeons still end up throwing pretty expensive ass loot at you. Unless your party all has backstories where they've already been adventuring for several years it doesn't totally make sense. Most parties I played in that were explicitly starting at high level most peoples back stories make it sound like they're pretty early in the adventuring biz. permalink fedilink source parent [–] RedWizard@hexbear.net [S] 14 points 4 months ago 1g in base DND is equivalent to 5 days labor for your typical unskilled peasant. permalink fedilink source parent [–] FourteenEyes@hexbear.net 12 points 4 months ago That's just like 5 silver pieces, months of earnings for a peasant permalink fedilink source parent
[–] ConcreteHalloween@hexbear.net 27 points 4 months ago (1 child) The gold economy is fucked in most D&D games. When you actually do the math like one dungeon crawl nets your party enough cash to all retire to the fantasy version of Hawaii. I mean it kind of makes sense when you consider it's meant to be a world of magical wonders but where most people are still living in a feudal peasant economy, but most D&D groups like to RP as "ragtag adventures" which doesn't make sense when they're walking around with $500,000 in loose cash on them. permalink fedilink source parent hideshow 2 child comments replies: [–] Le_Wokisme@hexbear.net 12 points 4 months ago (1 child) that's one justification for a lack of high-level characters everywhere. You have to keep adventuring for the love of the game to level up and survive all that time. permalink fedilink source parent hideshow 2 child comments replies: [–] ConcreteHalloween@hexbear.net 8 points 4 months ago Yeah but I feel like a lot of early level dungeons still end up throwing pretty expensive ass loot at you. Unless your party all has backstories where they've already been adventuring for several years it doesn't totally make sense. Most parties I played in that were explicitly starting at high level most peoples back stories make it sound like they're pretty early in the adventuring biz. permalink fedilink source parent
[–] Le_Wokisme@hexbear.net 12 points 4 months ago (1 child) that's one justification for a lack of high-level characters everywhere. You have to keep adventuring for the love of the game to level up and survive all that time. permalink fedilink source parent hideshow 2 child comments replies: [–] ConcreteHalloween@hexbear.net 8 points 4 months ago Yeah but I feel like a lot of early level dungeons still end up throwing pretty expensive ass loot at you. Unless your party all has backstories where they've already been adventuring for several years it doesn't totally make sense. Most parties I played in that were explicitly starting at high level most peoples back stories make it sound like they're pretty early in the adventuring biz. permalink fedilink source parent
[–] ConcreteHalloween@hexbear.net 8 points 4 months ago Yeah but I feel like a lot of early level dungeons still end up throwing pretty expensive ass loot at you. Unless your party all has backstories where they've already been adventuring for several years it doesn't totally make sense. Most parties I played in that were explicitly starting at high level most peoples back stories make it sound like they're pretty early in the adventuring biz. permalink fedilink source parent
[–] RedWizard@hexbear.net [S] 14 points 4 months ago 1g in base DND is equivalent to 5 days labor for your typical unskilled peasant. permalink fedilink source parent
[–] FourteenEyes@hexbear.net 12 points 4 months ago That's just like 5 silver pieces, months of earnings for a peasant permalink fedilink source parent