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[–] 12 points 3 years ago (3 children)

Upvotes and downvotes, sure, but actual karma that's tracked per account, no. I don't think that's planned either, but I could be mistaken.

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  • [–] 9 points 3 years ago (1 child)

    That would be very nice if true. Let's not have karma. I've never missed it and forgot it was even a thing. I only see downsides overshadowing any upsides ("fun to know"?) with it. Even "trusted account" uses don't work because karma promotes botting.

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  • [–] 4 points 3 years ago (2 children)

    Good to know, it's not something that's planned but it will be requested to death. Let's hope some devs are users themselves and aren't afraid to iterate.

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  • [–] 3 points 3 years ago (2 children)
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  • [–] 1 point 3 years ago (1 child)

    What in the AF is an influencer anyway... I mean, like, really, they're just attention whores.

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  • [–] 0 points 3 years ago (1 child)

    My words. Those who can, do. Those who can't, teach influence.

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  • [–] 0 points 3 years ago (2 children)

    People really love their fake internet points. Tracking per-server would be trivial. Gamification works to encourage engagement as has been proven time and time again.

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  • [–] 2 points 3 years ago

    It's also great to create karma-whores and serial reposters, while discouraging discussion which leads to echo chambers.

    Engagement is great, but I prefer quality over quantity.

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  • [–] 1 point 3 years ago*

    But what is the goal? Gamification does work if your goal is quantity over quality, which it is for many site owners who want big numbers and to push ads. But for Lemmy, the only goal is for people to have a place to post links, comment, and build communities. People shouldn't post if they don't have something meaningful to contribute.

    I'm not necessarily against showing stats for users, but we don't have corporate goals like "engagement".

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