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this post was submitted on 07 Feb 2026
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Games
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Oh shit I forgot, lmao
Yeah I don't think Moonworm turned up (which is fine). The schedule is running on the assumption that people just want to keep playing forever, which isn't necessarily true. This week it would be @Doubledee@hexbear.net's turn.
Last week when I played I got the feeling that this fort was really running out of steam (might just be I wasn't in the right mood though). Things have gotten quite disorganized and keeping things running is very micro-managey, which makes starting long-term projects difficult (let alone the one year turn limit). I kinda lean towards retiring it and applying what we've learned to a new fort after a bit of a break, but I don't want to pull the plug unilaterally if anybody sees potential in pressing onward.
I’m also up for retiring or continuing. We can also consider going out with a bang and attempting some military invasion as a ‘last hurrah’. It might be neat to then start a new fort in the same world and civ (if they still exist). Even a different civ offers a bunch if we stay in the World of Winds.
Retiring also has its advantages in that some dwarves we know may end up in our new fort. Looking at you Oreb.
I'd be open to retiring it and starting a new one, but I'd also be open to the idea of doing silly stuff that makes it more likely for fun to arrive and then letting the fort die before moving on.
I'm totally willing to keep playing if that would be best. I'd also be down for updating the list of players and starting over if that's what people would prefer. I think in either case we should check with everyone about updating our parameters (you seem to think maybe longer turns would be better for instance) adapting to lessons learned etc.
No worries I figured you were busy or something. No reason you should have to do everything around here.