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[–] 2 points 8 months ago (23 children)

So, the fact they could have done this with any mic you plug in but didn't, is just too immersive? You're totally right.

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  • [–] 5 points 8 months ago (22 children)

    im not sure what youre trying to say

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  • [–] 1 point 8 months ago* (last edited 8 months ago) (10 children)

    Any mic could have been used to allow us to voice shouts. But they chose to lock that behind an $80 device. By supporting that you support locking game mechanics behind dongles. That's not immersion no matter how you spin it.

    I'll come back and add if Bethesda would have released that mechanic to all mics, we all would be speaking dovakin like trekies speak klingon. That would have added to the immersion by bringing the game language to life. As is, it was a marketing ploy that only worked on those that had already bought the device. It was not marketed well, by forcing purchase of a new peice of equipment instead of allowing all to access the program, it was never allowed into the actually gaming zeitgeist past a niche novelty.(again speaking of the language not the poorly conceived connect device) See, the actual device and the program that patches skyrim are actually not the same thing. They just locked the program to only slave for that one $80 device. Yes. Very immersive.

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  • [–] 1 point 8 months ago (9 children)

    so.....why havent they done it again?

    only other games i even know of that utilize a mic in that way are guitar hero, rock band, and that alien game. but they just detect pitch and sound not specific words

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  • [–] 1 point 8 months ago* (6 children)

    Good question. I honestly have no clue. It's ridiculous we can talk to NPC's at this point with our actual voice.

    I mean they have mods to add the Voice Activated Shouts to any nexus mod manager. Why is it that Bethesda relies on mods to correct their crap games?

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  • [–] 2 points 8 months ago (5 children)

    i actually looked it up, its because the kinect already came with a built in voice recognition software for devs to use. but if they wanted a regular mic to work, theyd have to make their own software for it which would be more time and effort for something not everybody's going to use

    a shame as it would be really fun if every game had that

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  • [–] 1 point 8 months ago* (4 children)

    Nexus mods exist. Microsoft and Bethesda locked that behind a dongle.

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  • [–] 1 point 8 months ago (3 children)

    they didnt, kinect had the means to actually make it feasible and possible. if someone makes a voice command mod id love to see it

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  • [–] 1 point 8 months ago (2 children)
  • [–] 1 point 8 months ago (1 child)

    thanks i know what im getting next

    cant believe someone actually was able to do it. modders are so cool

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  • Oh, ya. It wasn't very good when i tried it but that was years ago. Bet it works great now. Sorry, if I'm being rude in any of these posts. I'm hungry and just got off work. Glad you could learn you can mod this in. Plus on pc you can mod all sorts of stuff. Cheers mate.

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  • [–] 1 point 8 months ago (10 children)

    They're saying that you're saying the input device was what made it immersive and not the language. What a silly thing for you to say, come on.

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  • [–] 1 point 8 months ago (6 children)

    not at all what i said but okay. what a silly comment to make, come on

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  • [–] -1 points 8 months ago (5 children)

    It wasn't silly. You literally think the konict was the immersive part.

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  • [–] 2 points 8 months ago (4 children)

    not what i said, again

    it was only used on kinect. if it was on mics, would you complain they locked that behind owning a mic?

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  • [–] 1 point 8 months ago* (3 children)

    No, because a mic at that time was basically required for several devices. They were everywhere.

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  • [–] 2 points 8 months ago (2 children)

    they didnt have the capability of voice recognition that the kinect did

    but we're arguing semantics all i was saying was the voice commands were immersive i dont give a fuck about what it was on

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  • [–] 1 point 8 months ago (1 child)

    I never agued the contrary. I literally said it was an interesting addition. I just didn't like it. What I'm arguing is that the connect made anything more immersive. But once again Bethesda fan club comes to defend making a modder correct what they half assed. The fact it took 7 years is a silly argument. Bethesda and Microsoft coupd have let the konict voice recognition Program to work without the actual konict. They easily could have let that into the core xbox at that time. It was not a hardware issue. So, once again, Microsoft and Bethesda chose to lock that all behind a dongle. It could have been on every xbox but Microsoft was trying their hand at the Apple dongle game. We could have had voice command official from them in 2012. Konict was the worst.

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