Game is the Blue Prince.

Comic that has a man saying he reached room 46  Another man says great have fun getting the other secret rooms.  The first man looks shocked and then is sweating and drinking in the dark.
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[–] 15 points 11 months ago (8 children)

The RNG element put me right off playing further. I like puzzles, but only being able to attempt them when the planets align is meh.

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  • [–] 6 points 11 months ago (4 children)

    I felt like the game had enough puzzles running simultaneously that I wasn’t waiting for a particular day to work on one particular puzzle. Once everything started coming together and it was down to the final run, there was a little bit more reliance on RNG, but that’s rogue-likes. Any day that didn’t pay off in puzzles usually paid off in rolled over resources (freezer, moon pendant, trove, coat check).

    I have seen a lot of complaints about the RNG in this game, but I never felt it, even on bad days.

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  • [–] 5 points 11 months ago (3 children)

    that's sorta the nature of rng, it will make the experience very different for different people.

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  • [–] 1 point 11 months ago (2 children)

    True, but I feel like Blue Prince gets a lot of flack for its RNG, despite being part of the genre. I think it’s the lack of tangible upgrades between runs. Games like Binding of Isaac, Hades, or Balatro expand your arsenal between games with actual upgrades or perks. Blue Prince’s upgrades are pretty sparse, because what changes between runs is your knowledge of the house and the larger mysteries.

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  • [–] 3 points 11 months ago* (1 child)

    my take on that is that it's bullshit. when your metaprogression is based on knowledge, it's dependent on letting players access that knowledge to begin with. personally it took me until day 40 to roll credits because i simply was not given the rooms i needed to understand the puzzles. i showed my gallery to a friend who got there much quicker and they noted that i was still missing some of the more basic rooms.

    the risk in rng-based games is always that someone gets shafted, and when the game is also story based, those people effectively get locked out of the story. the people thinking it did not deserve the reaction simply did not get the worst rolls.

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  • [–] [S] 2 points 11 months ago (1 child)

    The RNG beat me up too. I will say that there's a handful of permanent upgrades that either allow you to mitigate some RNG or give you buffs so you're not as reliant on it.

    I think their goal was to make it so you're not hardlocked on a single puzzle so that you kind of wander into the manor without a specific puzzle to solve and see what you can solve/find as your tools for that run expand.

    This kind of makes hours 0-10 kind of miserable because you don't know what puzzles there are and you don't have much you can do to avoid RNG so you're just wandering and hoping for the best, but it does get better after that point.

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  • [–] 2 points 11 months ago

    I feel like it got worse. I hit room 46, and was trying to clean up some of the remaining stuff. Had a run with 130 coins, but the gift shop and luxury shop would not appear. When they do appear I have very few coins. I know there are ways to increase my allowance but its a slow grind. Similarly, crafting all the workshop items is pure luck. Filling in all rooms on the board isnt too hard, but still mostly a luck thing. I like the puzzle elements but the rng really killed my motivation to do the extra stuff

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