you are viewing a single comment's thread
view the rest of the comments
[–] [S] 1 point 11 months ago (4 children)

Or that. I think it stills leaves room for Shenanigans though.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 1 point 11 months ago (3 children)

    Of course, but it favors the RPer who just wants to be decent more than the minmaxer, since it encourages breadth not depth.

  • source
  • parent
  • hideshow 3 child comments
  • [–] [S] 1 point 8 months ago (2 children)

    Definetly. Though some role-players might find it annoying that it creates the impression that your character just eventually becomes decent at everything.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 8 months ago (1 child)

    In 5e, yes. You would eventually become good at everything since DCs aren't all that high. There are things you could do to combat that, but at that point you'd be homebrewing your own rpg system :P

  • source
  • parent
  • hideshow 1 child comment
  • [–] [S] 1 point 8 months ago

    Pretty much, yes. I also think it’s not necessary for characters not to become better in all abilities even as the game goes on, but I generally like that characters typically continue to have weaknesses as they level up. Th unfortunate part is that those weaknesses are a lot less punishing for some classes then for other.

  • source
  • parent