▲ 365 ▼ This definetly seem very intentional… (ttrpg.network) submitted 1 year ago by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network 117 comments fedilink hide all child comments
[+] Skua@kbin.earth 12 points 1 year ago (4 children) [deleted] permalink fedilink source parent hideshow 4 child comments replies: [–] jounniy@ttrpg.network [S] 7 points 1 year ago (1 child) Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it. permalink fedilink source parent hideshow 1 child comment replies: [+] Skua@kbin.earth 3 points 1 year ago [deleted] permalink fedilink source parent [–] Cethin@lemmy.zip 1 point 1 year ago (1 child) In this case, it's a fucking wall. Just ignore the saving throw and roll for damage. It's not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense. permalink fedilink source parent hideshow 1 child comment replies: [+] Skua@kbin.earth 2 points 1 year ago [deleted] permalink fedilink source parent
[–] jounniy@ttrpg.network [S] 7 points 1 year ago (1 child) Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it. permalink fedilink source parent hideshow 1 child comment replies: [+] Skua@kbin.earth 3 points 1 year ago [deleted] permalink fedilink source parent
[–] Cethin@lemmy.zip 1 point 1 year ago (1 child) In this case, it's a fucking wall. Just ignore the saving throw and roll for damage. It's not going to dodge your attack or anything like that. For blind firing, yeah. You need to do something else. Maybe roll to see if/what they hit, then the target makes the saving throw if it makes sense. permalink fedilink source parent hideshow 1 child comment replies: [+] Skua@kbin.earth 2 points 1 year ago [deleted] permalink fedilink source parent