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[–] 5 points 1 year ago (6 children)

Had to roll my own JSON storage system after spending weeks trying to get sqlite to work on Godot/android.

It took a day and will suck at scale because there are no indexes. It just goes through the whole file, line by line when you search for an id.

BUT IT WORKS.

Hopefully the repos and stuff I piled on top have made it abstract able enough I can move it to a real database if the issue ever gets resolved.

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  • [–] 22 points 1 year ago (3 children)

    I’m confused about your SQLite troubles … it compiles for pretty much everything - as long as you have a file system mapping.

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  • [–] 6 points 1 year ago (2 children)

    It's not just me, but seems to affect Godot c# deployments to mobile

    https://github.com/godotengine/godot/issues/97859

    Worked fine on desktop

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