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[–] 6 points 1 year ago (9 children)

Yet unmentioned: Halo. I remember being introduced to the first one and being completely unimpressed. It just wasn't that much technically better than the competition, and the world as far as I could see was super boring.

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  • [–] 3 points 1 year ago (5 children)

    Halos multiplayer was revolutionary. I’m not defending it though. I never liked it either but you have to admit it was a game changer.

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  • [–] 4 points 1 year ago

    Having never owned an Xbox, I never really played any Halo besides when I had a go with my brothers. But I have to say, the co-op multiplayer on Halo 2 (I think it was) was incredible.

    Going into a room, he'd go left, I'd go right, and together we'd clear it out before moving to the next. It was great.

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  • [–] 3 points 1 year ago (3 children)

    What was revolutionary about it? It was just a mid arena shooter.

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  • [–] 2 points 1 year ago

    For the average person, it was the first experience with a multiplayer shooter. Yeah, there were many available on PC for much longer, but most people had no contact with them. Halo was the one to bring the internet to mainstream gaming.

    Other than that, yeah, it didn't change that much. It did revolutionize controller shooter controls though, more than any game since Goldeneye probably. Gameplay is just standard arena shooter though —maybe a little (or a lot if you're looking at the likes of Quake) slower to accommodate controllers.

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  • [–] 0 points 1 year ago (1 child)

    Literally everything about it was revolutionary. One of the first games to have primary/secondary weapons. One of the first games to have vehicles and special weapons in an “open world” map. Regenerative shields.

    A lot of games had these elements but no one had all of them in an online multiplayer game for console. Console gaming was still growing and Halo set a standard for literally every fps shooter after it.

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  • [–] 3 points 1 year ago

    You were probably a PC player. Halo was designed for the console experience, which is why (on top of massive marketing) it did so well. It really dragged shooter design into the mud for years, arguably we've never recovered.

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