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submitted 3 days ago by [email protected] to c/[email protected]
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[-] [email protected] 23 points 2 days ago

Hear me out... But should we be asking why there are so many things, steam included, that are still on 32b libraries?

[-] [email protected] 35 points 2 days ago

I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.

[-] [email protected] 9 points 2 days ago

That explains the games, but not the steam binary right? If the steam binary didn't break, and 32b games did, that'd be a lot less of an issue.

[-] [email protected] 13 points 2 days ago

Your compatibility layers can be 64b, however, and support those 32b games that don't even run natively on that hardware anyway.

[-] [email protected] 2 points 1 day ago

Because there’s no incentive for valve to spend time on that i guess

this post was submitted on 24 Jun 2025
429 points (97.8% liked)

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