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[–] 28 points 2 years ago (1 child)

Devs/publishers aren’t any more greedy than they were 15 years ago.

Looks at the dozens of live service games that have come out in the past decade, with their multiple currencies and premium battle passes

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  • [–] 4 points 2 years ago

    Touché. But that’s a different problem. They don’t even need to raise the base price though, many of them are free to play anyways. And those that both have microtransactions and are full price should be avoided anyways.

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