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[–] 77 points 2 years ago* (last edited 2 years ago) (4 children)

I redownloaded Stardew Valley last night and was amazed to find it's still less than a Gigabyte.

I know it's not the same as a hyperrealistic 3D game, but I'm still amazed at how much stuff he keeps adding, but it hasn't even scratched a GB.

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  • [–] 36 points 2 years ago* (2 children)

    Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn't have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

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  • [–] 4 points 2 years ago (1 child)

    is that why Minecraft is so popular?

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  • [–] 15 points 2 years ago*

    In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

    But it's also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

    As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

    It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

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