▲ 698 ▼ I suppose that doesn't hurt anything... (lemmy.world) submitted 2 years ago by The_Picard_Maneuver@lemmy.world to c/rpgmemes@ttrpg.network 45 comments fedilink hide all child comments
[–] yuri@pawb.social 4 points 2 years ago (1 child) that’s how goes in like every mmo i’ve ever played permalink fedilink source parent hideshow 1 child comment replies: [–] Maalus@lemmy.world 6 points 2 years ago Ye, that's the difference between pen and paper and a game. Unless it's a singleplayer experience, gating stuff behind story progress doesn't bode well with players and ends up generating less repeatable gameplay. But for pen and paper, you have a DM that can adjust on the fly. They can give out a level for a daring escape, they can give inspiration based on player behavior, they can have a talk with players and hear their expectations on how their character should perform at this stage (i.e. "we have slain a dragon, and my dude is a paladin that isn't strong enough to wear a damned shield!"). They can give magic items that introduce novel ways to play a character. A game isn't advanced enough to do that yet. permalink fedilink source parent
[–] Maalus@lemmy.world 6 points 2 years ago Ye, that's the difference between pen and paper and a game. Unless it's a singleplayer experience, gating stuff behind story progress doesn't bode well with players and ends up generating less repeatable gameplay. But for pen and paper, you have a DM that can adjust on the fly. They can give out a level for a daring escape, they can give inspiration based on player behavior, they can have a talk with players and hear their expectations on how their character should perform at this stage (i.e. "we have slain a dragon, and my dude is a paladin that isn't strong enough to wear a damned shield!"). They can give magic items that introduce novel ways to play a character. A game isn't advanced enough to do that yet. permalink fedilink source parent