▲ 396 ▼ Most gamers prefer single-player games [teenagers prefer Online PvP tho] (www.midiaresearch.com) submitted 2 years ago* by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 88 comments fedilink hide all child comments
[–] Coasting0942@reddthat.com 6 points 2 years ago (1 child) We need more asynchronous game mechanics permalink fedilink source parent hideshow 2 child comments replies: [–] Yondoza@sh.itjust.works 2 points 2 years ago (2 children) What is an example of an async game mech? permalink fedilink source parent hideshow 4 child comments replies: [–] Coasting0942@reddthat.com 4 points 2 years ago (1 child) Death stranding where people built structures for other people in the world is one. Minecraft servers where you gather resources for your friend and put a sign up with a message. Anything where you can interact with each other but don’t have to be logged in at the same time. permalink fedilink source parent hideshow 2 child comments replies: [–] rudyharrelson@lemmy.radio 3 points 2 years ago I always thought the messages left by other players in Dark Souls was such a cool mechanic. They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying. I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol. permalink fedilink source parent [–] MarauderIIC@dormi.zone 3 points 2 years ago (1 child) SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline. permalink fedilink source parent hideshow 2 child comments replies: [–] Yondoza@sh.itjust.works 1 point 2 years ago Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it. permalink fedilink source parent
[–] Yondoza@sh.itjust.works 2 points 2 years ago (2 children) What is an example of an async game mech? permalink fedilink source parent hideshow 4 child comments replies: [–] Coasting0942@reddthat.com 4 points 2 years ago (1 child) Death stranding where people built structures for other people in the world is one. Minecraft servers where you gather resources for your friend and put a sign up with a message. Anything where you can interact with each other but don’t have to be logged in at the same time. permalink fedilink source parent hideshow 2 child comments replies: [–] rudyharrelson@lemmy.radio 3 points 2 years ago I always thought the messages left by other players in Dark Souls was such a cool mechanic. They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying. I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol. permalink fedilink source parent [–] MarauderIIC@dormi.zone 3 points 2 years ago (1 child) SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline. permalink fedilink source parent hideshow 2 child comments replies: [–] Yondoza@sh.itjust.works 1 point 2 years ago Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it. permalink fedilink source parent
[–] Coasting0942@reddthat.com 4 points 2 years ago (1 child) Death stranding where people built structures for other people in the world is one. Minecraft servers where you gather resources for your friend and put a sign up with a message. Anything where you can interact with each other but don’t have to be logged in at the same time. permalink fedilink source parent hideshow 2 child comments replies: [–] rudyharrelson@lemmy.radio 3 points 2 years ago I always thought the messages left by other players in Dark Souls was such a cool mechanic. They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying. I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol. permalink fedilink source parent
[–] rudyharrelson@lemmy.radio 3 points 2 years ago I always thought the messages left by other players in Dark Souls was such a cool mechanic. They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying. I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol. permalink fedilink source parent
[–] MarauderIIC@dormi.zone 3 points 2 years ago (1 child) SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline. permalink fedilink source parent hideshow 2 child comments replies: [–] Yondoza@sh.itjust.works 1 point 2 years ago Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it. permalink fedilink source parent
[–] Yondoza@sh.itjust.works 1 point 2 years ago Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it. permalink fedilink source parent