you are viewing a single comment's thread
view the rest of the comments
[–] 6 points 2 years ago (1 child)

We need more asynchronous game mechanics

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 2 years ago (2 children)

    What is an example of an async game mech?

  • source
  • parent
  • hideshow 4 child comments
  • [–] 4 points 2 years ago (1 child)

    Death stranding where people built structures for other people in the world is one.

    Minecraft servers where you gather resources for your friend and put a sign up with a message.

    Anything where you can interact with each other but don’t have to be logged in at the same time.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 2 years ago

    I always thought the messages left by other players in Dark Souls was such a cool mechanic.

    They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying.

    I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol.

  • source
  • parent
  • [–] 3 points 2 years ago (1 child)

    SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline.

  • source
  • parent
  • hideshow 2 child comments