Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

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[–] 42 points 2 years ago (2 children)

I'd argue Devils, by their nature of being lawful as well as evil, are often interesting villains because of their "species", but it's kinda different when it's a creature literally made from the primordial essence of Evil rather than just a bad dude.

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  • [–] 12 points 2 years ago (1 child)

    I'd love to be literal devil's advocate here and argue devils just think different, in ways usually not immediately beneficial to in-universe society but ultimately a plus by instead providing a stress test for development of what is in universe considered 'good'. Insert the quote from Legend what is light without dark.

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  • [–] 7 points 2 years ago (2 children)

    Understandable - I prefer lovecraftian and fey creatures for alien thought processes, and use devils more as a foil/mirror to the lawful god of cities, merchants, and wealth, whomst I hate and will take any opportunity to drag.

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  • [–] 2 points 2 years ago

    I see Fey not as alien, but as capricious. They do what they please, when they please, damn the consequences.

    They might commit arson against a local noble and then give that noble’s kid a super fancy cake; and not have a reason for either beyond “lol, lmao”

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  • [+] 4 points 2 years ago* (last edited 2 years ago) (2 children)
  • [–] 3 points 2 years ago (1 child)

    No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It's easy to look at D&D and say it's wrong, but just because something's bad in D&D doesn't mean the idea itself is bad.

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  • [–] 2 points 2 years ago (1 child)

    I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

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  • [–] 2 points 2 years ago

    Yes, exactly - as I put it to my players, a "person" isn't able to be inherently good or evil. They'll have their own morals - particular things they always will or won't do - but alignment is for things literally made of the concept of that alignment.

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  • [–] 2 points 2 years ago

    Not all are made from one guy though. Some are just pulped evil in a can. Even with different outlooks on life there are still things that everyone would hate. Like "very specific crimes" to an infant. I say that's enough for pure evil

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