Any time it's not super well explained, I just always assume FTL engines are utilizing some method of spacial distortion rather than actually accelerating an object to such speeds. Like I kind of feel like if you plot a course and there's a planet in between you and your target coordinate you'll just most likely go "through" it via kinda going around it through spacial fuckery
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: