I feel like you misunderstood my question,
I talk Forged in the dark mechanic (FITD) which have a mechanic called "clock". It's a bit similar to long term action on traditional games where you stack success points / failure points until a long term goal is reached except that FITD uses it really everywhere no matter whether we talk about "HP", "opening a door" "being seen by the guard". An So it's not about general "time in RPG" which is also an interesting discussion (especially in a game like Vampire, the threat of the dawn coming can add a lot of pressure to the PC). And like other so called "rule light games" you end-up with large rule books and mechanics that you need to follow.
Regarding the asking question, I am not talking about meta-gaming, but question that would drag attention story wise. Without going asking question about the Kim family in North Korea, if you start asking about the local mafia, it's likely that at some point the local mafia will hear about these persons asking questions. I took that as an example of a threat which isn't immediate (You're spacesuit is running out of air if you don't make it soon to the ship you'll die) but which is present. In a more traditional game, I could use what make sense in the story to plan the encounter with the mobsters.