I initially read this as something useful:
Slow down the update loop thing by 1000x while loading to reduce overhead.
Which seems like a nice thing to do.
I initially read this as something useful:
Slow down the update loop thing by 1000x while loading to reduce overhead.
Which seems like a nice thing to do.
Funny thing is, that usually works for emulators. Makes you feel like you're pressing "Skip" but for the loading screen
What does this do?
I know nothing, but it looks like they're trying to set game speed to 1000x before loading a level.
The (obviously facetious) implication being that it would speed up load times because everything is running 1000x faster.
@Ludicrous0251 @damnthefilibuster yeah, it's a meme 😁
Speeds up loading by 1000x (but not really, because it's a joke)
https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-property-time-scale
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