submitted 14 hours ago* (last edited 14 hours ago) by to c/godot@programming.dev
 

Why don't all games do this? it would make loading so much faster!

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[–] 6 points 10 hours ago

I initially read this as something useful:

Slow down the update loop thing by 1000x while loading to reduce overhead.

Which seems like a nice thing to do.

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  • [–] 20 points 14 hours ago (2 children)

    Funny thing is, that usually works for emulators. Makes you feel like you're pressing "Skip" but for the loading screen

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  • [–] 10 points 13 hours ago (5 children)
  • [–] 6 points 7 hours ago (2 children)

    I know nothing, but it looks like they're trying to set game speed to 1000x before loading a level.

    The (obviously facetious) implication being that it would speed up load times because everything is running 1000x faster.

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