I spoke to Vincent [Lee] about where GetBetterButtons came from, the involved process of designing a great button, why aluminium opened up new possibilities, and what he thinks handheld manufacturers still get wrong about game controls.
I spoke to Vincent [Lee] about where GetBetterButtons came from, the involved process of designing a great button, why aluminium opened up new possibilities, and what he thinks handheld manufacturers still get wrong about game controls.
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