If NexusMods is anything to go by, SteamDB will soon require an account to use, with strict limits unless you pay for premium access.
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In it they note SteamDB might finally gain a proper API for people to use, and there's no plans to put adverts on it.
Cool. 😃
But, they will be looking to commercialise it somehow - as they said, "SteamDB needs to make money".
Oh... Aaaaaaaand it's fucked.
Yes it's fucked because running servers costs a lot of money and SteamDB runs on donations. So I hope you did donate at some point when you used their services and disapprove of this development.
Being financial able to contribute is required to validate an opinion. Just like only the wealthy should vote.
Does my life time membership to nexus mods mean I also get life time membership to steam DB now? If not then fuck off nexus mods you sack of dog shit. I already regret how shitty you turned your site into don't do it twice.
If it does then my point still stands but I will also take advantage of this.
Cuz consolidation is always good for us the consumers/users!
The same NexusMods that was bought up by a shady investment agency a while ago?
Well, it was good while it lasted.
Is there an alternative to steamdb?
Not comprehensive and at this scale of SteamDB, not that I know of any. I know https://www.steamspy.com/ and https://steamcharts.com/ , but those are not full replacements for SteamDB.
But... Why?
Before reading their statements, I would have thought that either Microsoft or Valve themselves could have purchased SteamDB. Especially Valve, so that many of these early leaked data could be prevented if controlled correctly. I think better quotes that explain why this is done are:
As you all know, mods are often built around a particular version of a game, so when there’s an update for it, your game that was perfectly modded and working the day before now just…doesn’t. SteamDB already tracks an incredible amount of information about game builds, depots, manifests, files, and update history across Steam, including years of historical data. Being able to connect that information with modding tools and mod metadata opens up some really interesting possibilities for making modding more reliable.
Over time, we want to explore how a mod manager could better understand which version of the game you’re running, whether mods you’re installing were built for it, and whether an incoming game update is likely to cause issues. It could also make it possible for Collections and other mod lists to better specify the exact version of a game they were built for, rather than relying on someone finding that information buried in a description, comment, or forum post.
After these explanations, it makes perfect sense to me now. Also the next paragraphs, the way this is layed out, suggest change could come in the future once both services are merged or operate tightly together. Notice the wording "for now" and "currently". There is not promise it won't change:
What happens now? Well, for now, SteamDB carries on as normal whilst we work with xPaw on the transition and start putting the team and resources it needs into it. Everything currently available for free will remain free
The enshittification of the internet continues. This comes after a whole year of journalists and others sperging out about how steam charts were being weaponized by the chuds. Which I'm sure is just a coincidence!
Nnnnnnnnnnnnnnnnnnnooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!
Well shit... i guess it's time to get as much out of it as possible and start looking for an alternative.
you know, couldn't someone make a sort of decentralized git of game art assets and just have a client fetch the missing assets, dumping them into the steam library when it finds entries that dont have populated metadata? we dont actually need a centralized web page for this
What's special about SteamDB that no real, fully fledged alternatives showed up yet? What would prevent someone from "forking" it?
They've been working on collecting data for a long time. They have a lot of established methods and data that a newcomer would have to do the work to replicate.
I'm not aware of anything they do being open source, so you couldn't just fork it. You'd have to start from scratch.
That's kinda what I was trying to point to. Yes it is a lot of work to replicate the functionality, but apparently Valve has no intention of "plugging the hole" this data is coming from, and I'm not sure NexusMods would have any ability to torpedo any potential alternatives as they also depend on a third party. So if/when the original enshitifies it would be possible to move on to a new platform.

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