Copy protections were simple (minded) at that time. I oftenly encountered systems were a bit flip (if my heavily complex validation of this game copy proves this is a genuine copy [ == TRUE] then start the game) was all that was needed to "crack".
Copy protections were simple (minded) at that time. I oftenly encountered systems were a bit flip (if my heavily complex validation of this game copy proves this is a genuine copy [ == TRUE] then start the game) was all that was needed to "crack".
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