It's literally crazy to say something like this on Lemmy of all places.
Don't like moderators? Fine, try to host your own instance and your own communities. You'll find quickly that it turns to shit because it's actually pretty hard to do well.
It's literally crazy to say something like this on Lemmy of all places.
Don't like moderators? Fine, try to host your own instance and your own communities. You'll find quickly that it turns to shit because it's actually pretty hard to do well.
I just meant that it last a lot longer than the few months it was a real problem. Like, I feel like we all talked about it for years and it affected their business.
I somehow expect that won't happen here considering how popular McD is worldwide, that's all I mean.
I mean, I think a lot of us aren't pissed off about it but think it looks stupid as fuck. And like, that's just my opinion man.
The Elon Musk method: Buy some shit for no reason with only the attempt to ruin it because, idk, oligarchy or some shit.
sigh You're right.
Having said that, if they happen to fix Warcraft 3 Reforged, they might get on my good books. I'm not that hopeful for it, but I want a version of the game from 20 years ago that isn't busted and can be played online again lol.
This is a double-whammy PR nightmare.
Are we going to do what happened with Jack in the Box in the naughts and start associating E Coli with McDonalds? I remember hearing that FUD so much back then and now that the shoe is on the other foot, I wonder what will happen. 🤔 Not to engage in the fast food wars or anything, but also fuck McDonalds for helping this fat ass at all.
Calling the Scarlett Johansson lawsuit "Manufactured Drama" is certainly a take. A bad one, that is.
Just like the lifting of a famous actress voice, one has to wonder how much LLMs are siphoning the intellectual property of the little-people of the open source world and willfully tossing the license and attribution clauses down the toilet. If they were willing to do it to a multi-million dollar actress, what makes people think that the intellectual property theft doesn't go much further?
Anyway, I think for this reason it's actually really important to note that Junior Devs are much less likely to cause this type of issue for large companies. The question is whether the lawsuits from improper licensing cost more to settle than it costs to hire Junior devs, which brings us roughly to where the international outsourcing phenomenon brought us. At least, IMO.
It's a new show directed by Shinichiro Watanabe, known for directing Cowboy Bebop and Samurai Champloo.
Would love for you to describe exactly how it’s more complicated.
"More" is relative, ofc, so YMMV on whether you agree with me or not on this.
But the problem with pass key is that it has all of the downsides of 2FA still -- you need to use a mobile device such as a cell phone, that cell phone must be connected to the internet and you often can't register a single account to multiple devices (as in, there's only ever 1 device that has passkey authorization.)
This isn't an issue with ssh keys, which is a superior design despite it not being native to the web browsing experience. SSH keys can be added or removed to an account for any number of devices as long as you have some kind of login access. You can generally use SSH keys on any device regardless of network connection. There's no security flaws to SSH keys because the public key is all that is held by 3rd parties, and it's up to the user in question to ensure they keep good control over their keys.
Keys can be assigned to a password and don't require you to use biometrics as the only authentication system.
I feel like there's probably more here, but all of this adds up to a more complicated experience IMO. But again, it's all relative. If you only ever use password + 2fa, I will give them that it's simpler than this (even though, from the backend side of things, it's MUCH more complicated from what I hear.)
Difficulty curves are exceptionally difficult in turn based RPG games.
If the game is too easy, you have essentially designed a game that requires the use of very few mechanics and thus lacks depth or replay-ability. Fewer options to choose from essentially makes an easier game to balance the difficulty, but you remove player agency. A good example of this (and I mean good) is Final Fantasy X which has player agency in the form of the sphere grid, but the system is mostly linear until the late game and the mechanics basically force you to use the right character against the correct enemy for the first 10 hours or so of the game. This is good design because it forces the player to engage with the systems that exist in the game but gives them very few options to shoot themselves in the foot.
Conversely, if you want a more open player-agency design, I would recommend looking at the balance difficulty of Final Fantasy V with some notable asterices. This game gives a lot of player agency in terms of team composition and stat allocation (in a round-about way) but this comes with the down side that most encounters have to be designed punishing to certain playstyles to encourage changing your party configuration. While grinding in most games feels like a chore, FFV actually adds achievable "goals" in either mastering jobs or unlocking more job abilities, which basically increases your character's overall flexibility. The downside is that bosses can be brick walls so a pseudo-fail state (as in, keep progression but respawn in the last inn) would be a nice patch that would make the game easier for new players. Additionally, systems like the 4 job fiesta would be nice as a "hard mode", if a game were ever to ape that design.
Both of those designs work for me, personally, as long as the game is upfront about it's design decision and that the difficulty scales appropriately to the number of choices I have (This means the game has to essentially become easier, because permutations dictate that my team composition might be radically different from someone else, or there need to be mechanics that help make "catching up" faster like FFV/Bravely Default)
The problem with PassKey is simply that they made it way more complicated.
Anyone who has worked with SSH keys knows how this should work, but instead companies like Google wanted to ensure they had control of the process so they proceeded to make it 50x more complicated and require a network connection. I mean, ok, but I'm not going to do that lmao.
Girl, you're dressed to slay tonight.